

Once you have built the sm64-ArkOS.zip or sm64-351ELEC.zip file, save it to your computer, then unzip the file to reveal the data files inside.Proceed with the rest of the build as intructed above. Then, drag and drop the controller_sdl.c file we downloaded from the package in Step 1 into that same folder, to replace it.
SUPER MARIO 64 BOX PATCH
#!cd sm64-351elec-port & patch -p1 src > pc > controller and delete the controller_sdl.c file found there. # VERY EXPERIMENTAL : Uncomment the following line to apply puppycam patch

Take your renamed “.z64” file and drag it into the sm64-351elec-port folder. Click that folder icon, then the “sm64-351elec-port” folder.

SUPER MARIO 64 BOX ZIP FILE
All you have to do is visit a webpage, follow a few notes, and voilà, the builder will decompile and build a zip file from your SM64 game file.

The developer of this port created an online builder tool specifically for this port. I found this to be the most fun part of the whole process. The file needs to be renamed as follows: .z64 for NTSC/US version of Super Mario 64 Make sure that you’re using a ROM with the file extension of. To start, you will need your personal copy of the Super Mario 64 Nintendo 64 ROM. RetroOZ (ODROID Go Super and PowKiddy RGB10 Max) instructions Remap the controls RG351V instructions RG351MP instructions Updated instructions for RG351V, RG351MP, RGB20S, RG552, RG503, and RG353P For the most current information, follow the written guides below. Note that the video below is quite dated, but the process is relatively the same. If you’re interested in reading more about the legality surrounding game emulation, check out my article here. Sharing the location of a copy of SM64 is not permitted on this site, nor is distributing a copy of the completed port we’re about to create.
SUPER MARIO 64 BOX HOW TO
This guide will show you how to create your own port of SM64 using your own copy of the game, for your own personal use. While it’s never been tested in court, distributing game files over the internet is considered illegal. This guide is relatively simple, but before we get started, a word about copyright: The game file for Super Mario 64 (or for any game, unless explicitly offered by the owner) is considered copyrighted media, just like a film or song is considered copyrighted media. Moreover, it’s available for both the 351ELEC and ArkOS firmwares, which is very handy! It’s worth checking out this port for this feature alone. This port is unique in that it features a 60fps (frames per second) patch, making the game look and feel twice as smooth as it originally did. Great news – the method used to bring the awesome Super Mario 64 port for RG350 devices is now available for the RG351P and similar retro handheld devices. Last updated: 23JUN2022 (see Changelog for details)
